In that case, one could move the NPC to the player with the command " ".moveto player or the command sequence:įor most items, creating extra copies does no harm, so player.additem can be used to add the desired quantity of items to the player's inventory. With unique NPCs however, a second copy will usually cause problems with quests and such. This is fine with most items or generic creatures. For example, the command aceatme will create a new copy of an object and place it at the player's position. ![]() Non-unique objects, such as randomly spawned creatures or loot, will usually only have a BaseID, since their RefIDs will change at each encounter and for each item.Ĭonsole commands normally only accept either a BaseID or a RefID, not both. For unique NPCs and specifically placed creatures or items, the BaseID and RefID are fixed, and are usually noted on relevant pages. ![]() The BaseID is the unique identifier for a prototype of the object, while the RefID denotes a specific copy of an object in the game. Base IDs and reference IDs (BaseIDs/RefIDs) are two types of Form ID that are used to identify the various NPCs, creatures, and items within the game.
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